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SDK Getting Started

Installation

bash
bun add @open-pencil/core @open-pencil/scene-graph @open-pencil/vue canvaskit-wasm

The SDK lives in the monorepo and is published as @open-pencil/vue. The current development version requires Vue ^3.5.41 and, when using its optional CanvasKit peer, canvaskit-wasm >=0.41.1. Check the installed package's peer requirements when using an older release.

ts
import { createEditor } from '@open-pencil/core/editor'
import { provideEditor, useCanvas } from '@open-pencil/vue'

Mental model

There are three layers:

  1. @open-pencil/core — framework-agnostic editor engine
  2. @open-pencil/vue — Vue composables and headless primitives
  3. your app — styling, routing, file flows, product-specific UI

Minimal setup

1. Create an editor

ts
import { 
reactive
} from 'vue'
import {
createDefaultEditorState
,
createEditor
} from '@open-pencil/core/editor'
import {
SceneGraph
} from '@open-pencil/scene-graph'
const
graph
= new
SceneGraph
()
const
page
=
graph
.
getPages
()[0]
if (!
page
) throw new
Error
('Expected an initial page')
const
editor
=
createEditor
({
graph
,
state
:
reactive
(
createDefaultEditorState
(
page
.
id
)),
getViewportSize
: () => ({
width
: 1200,
height
: 800 }),
})

Core state is framework-neutral; passing reactive state lets Vue controls observe editor changes. For a resizable editor, have getViewportSize return the current canvas container dimensions. width and height are not EditorOptions properties.

2. Provide it to Vue

vue
<script setup lang="ts">
import { provideEditor } from '@open-pencil/vue'

import type { Editor } from '@open-pencil/core/editor'

const props = defineProps<{
  editor: Editor
}>()

provideEditor(props.editor)
</script>

<template>
  <slot />
</template>

You can think of this as the provider layer for the editor tree. The docs prefer provideEditor() directly because that is the current real API surface.

3. Attach a canvas

vue
<script setup lang="ts">
import { ref } from 'vue'

import { useCanvas, useEditor } from '@open-pencil/vue'

const canvasRef = ref<HTMLCanvasElement | null>(null)
const editor = useEditor()

useCanvas(canvasRef, editor)
</script>

<template>
  <canvas ref="canvasRef" class="size-full" />
</template>

Using composables

Once the editor is provided, child components can read selection and issue commands:

ts
import { useEditorCommands, useSelectionState } from '@open-pencil/vue'

const selection = useSelectionState()
const commands = useEditorCommands()

Basic example

vue
<script setup lang="ts">
import { ref } from 'vue'

import { useCanvas, useEditor, useSelectionState } from '@open-pencil/vue'

const canvasRef = ref<HTMLCanvasElement | null>(null)
const editor = useEditor()
const { selectedCount } = useSelectionState()

useCanvas(canvasRef, editor, {
  onReady: () => {
    console.log('Canvas ready')
  },
})
</script>

<template>
  <div class="grid h-full grid-rows-[1fr_auto]">
    <canvas ref="canvasRef" class="size-full" />
    <div class="border-t px-3 py-2 text-xs text-muted">
      Selected: {{ selectedCount }}
    </div>
  </div>
</template>

Migrating from v0.14.0

These changes describe the current development version; use them when upgrading beyond v0.14.0.

  • Scene Graph overrides: replace SceneNode.overrides records with instanceOverrides, whose self and descendants maps distinguish instance-level and descendant overrides. Use the public override helpers from @open-pencil/scene-graph rather than treating this as a simple field rename.
  • Derived geometry: rename figmaDerivedLayout to derivedLayout, figmaDerivedTextGlyphs to derivedTextGlyphs, and the exported FigmaDerivedTextGlyph type to DerivedTextGlyph.
  • Binding providers: implement getBindingId() and handle unresolved. For edit-variable, replace setValue() with prepareEdit(), which captures the edit key, value, setter, and restoration callback. See BindableValue.
  • Translations: replace useDialogMessages() and dialogMessages with the relevant product-domain composables and catalogs, such as useSettingsMessages() or useRenameMessages(). Catalog keys have also moved; do not just rename the import. See useI18n.
  • CanvasKit: use PathBuilder for mutable construction and retain the returned paths from immutable Path operations instead of expecting in-place mutation.
  • Custom tools: use native Valibot input schemas and execution metadata instead of params, ParamDef, or paramToZod(). Programmatic MCP integrations use MCP SDK v2 server/client types; see MCP.

Next steps

Released under the MIT License.